Overview
I am a third year Computer Science undergraduate at University California, San Diego seeking an internship in software development to gain experience and exposure to the software industry.
Education
• Bachelor of Science, Computer Science
Projects and Awards
• 1st place award winner of the Miramar College IEEE Hack-A-Thon, coordinated, directed, and designed by alongside a team of six.
• Developed a player, game, and randomizer in C that was a hybrid of chess and Magic the Gathering where cards would be randomly selected and would be given strength analysis of defense or attacking.
• Designed an artificial intelligence program based on the Markov Model Probability Theory that takes in a text file and randomly creates new text suggestions depending on user text patterns
• Leveraged HashMaps and ArrayLists to track and update the occurrences of each word or character in the text file
• Created a Graphical User Interface of the popular Streamline game by combining the game’s snake and thin ice features
• Designed animations on GUI by using the JavaFX Library such if the player would bump into the and obstacle, a bump animation would occur
• Implemented classes that would will save the current state and previous states of the board in order to track user move history in order to revert to previous game positions
Completed Course Work
• Data Structures and Object-Oriented Programming
• Mathematics for Algorithms and Systems
• Introduction to Computer Science: Java
• C/C++ Programming
• Software Tools and Techniques Laboratory
• Discrete Mathematics
• Calculus with Analytical Geometry I, II, and III
• Linear Algebra
Work Experience
• Managed to efficiently grade, record, and file student homework and classwork while also overseeing and supervising active student participation to ensure work completion
• Mentored and lectured students on mathematical concepts ranging from arithmetic to multivariable calculus using in depth, detailed explanations
• Extensive experience and full comprehension Kumon daily operations and goals that are set between both instructors and students so troubleshooting can be resolved both through phone or in-person